

Tile sets are taken from the sprite resources, but are classified as a separate resource since GameMaker Studio 2 will handle them differently when creating your game. Resource Tree RMB Menu For Sprites You can find out more about adding sprites from the section on the Sprite Editor. See here for more information on texture groups. If multiple sprites are selected in the resource tree - or you have selected a group folder of sprites - then all the sprites will be added to the chosen texture group.

Assign Texture Group - When you select this option, you will be presented with a list of the available texture groups, and you can then choose one to add the sprite to or create a new one, if required. If you select multiple images, then the sprite will be created with multiple frames, one for each image selected. The RMB menu for sprites contains the following options (as well as those listed further down this page): Create Sprite From Image(s) - Selecting this option will open a file explorer where you can select one or more images from which to create a sprite. Sprite Strip And the actual finished animation would look like this when placed in a game: Sprite Animation A sprite like this is usually a PNG format file, but GameMaker Studio 2 will also accept vector sprites in SWF format, and Spine sprites in JSON (with their accompanying texture atlas file). For example, the following 10 images form a sprite for a character who is waving his arms while skydiving. it can be a "strip" image too, ie: multiple images in a a single file which can then be used to make a single animated sprite. The image used doesn't have to be of a single static thing either. As such, a sprite is an image drawn using the GameMaker Studio 2 Image Editor, or made with any external drawing program and imported into GameMaker Studio 2.

Sprites are generally the visual representations of objects within the games you create.
